All Nippon Airways to introduce VR safety training to enhance risk prediction and worker safety

Japanese airline All Nippon Airways (ANA) has announced that it will soon be introducing virtual reality (VR) training designed to help its mechanics predict future risks and also improve safety in all aspects of aircraft operation.

According to the company, the latest VR Safety Training System will make use of 3D simulations of work environments in order to build real-world scenarios based on common work-related accidents. Those workers who would be participating in the VR training...

Oxford VR secures $12.5 million investment to help VR for mental health mission

UK-based Oxford VR has announced $12.5 million (£9.63m) in a series A funding round led by Optum Ventures and supported by Luminous Ventures. Existing investors which include Oxford Sciences Innovation, Oxford University Innovation and GT Healthcare Capital Partners also participated in this investment round.

According to Oxford VR, the funding will help the firm to boost US expansion of its evidence-based and scalable automated VR therapy solutions for behavioural health...

Mojo Vision announces breakthrough in linvisible computingr smart contact lenses

California-based startup Mojo Vision is developing a smart contact lens that will have an inbuilt display in what the company is describing as ‘the world’s first true smart contact lens.’

The Mojo Lens provides users with an eyes-up experience known as invisible computing whereby the information is accessed without looking down at a screen or losing focus on surrounding objects.

The invisible computing platform, which allows information to be prompt,...

PwC predicts AR and VR to add $4.1 billion into UAE economy by 2030

A recent study by PwC has predicted that augmented reality (AR) and virtual reality (VR) will together add $4.1 billion into the UAE economy by 2030, which will enhance the country’s GDP by 1%.

It says that AR and VR would significantly influence employment in the UAE, which will generate over 42,000 jobs in the country over the next decade.

Ali Al Hosseini, chief digital officer at PwC Middle East, said: “AR and VR technologies will improve how organisations in...

Consumer mixed reality app installations to reach 10 billion by 2024, says Juniper Research

A recent study from Juniper Research has revealed that the number of consumer mixed reality app installs will reach 10 billion by 2024, increasing from the current three billion. Mixed reality overlays interactive digital images and videos on the real world via a smartphone, tablet or smart glasses.

The research, titled 'Consumer Mixed Reality: Emerging Opportunities, Vendor Strategies & Market Forecasts 2019-2024', identified, social media and games as the key app...

Audi launches lhyper-realityr experience for linnovativer awareness of electric mobility

Audi has introduced its new hyper-reality experience, called “The e-tron room: the Future Paradox”, in Spain to raise public awareness of its electric propulsion technology.

By using the escape room format for the first time, the German automaker is trying to educate participants through an entertaining series of trials and challenges helping them understand the Audi e-tron concept.

Participants entering the algorithm-powered escape room are clad with HTC Vive...

From Silicon Valley to Hollywood: Sandbox VR secures $11 million in funding round

Silicon Valley and Hollywood has joined forces to invest $11 million (£8.6m) in Sandbox VR to help its rollout across the US.

The company’s goal is to provide an immersive experience where, by using full body motion capture and virtual reality, players can ‘go anywhere together with their friends.’ The California-based startup has just opened in Los Angeles and will soon expand to New York, Austin, San Diego, and Chicago with 16 total locations planned...

Solving the two biggest problems in AR could lead to a $10 billion increase in value by 2026

Augmented reality (AR) can be seen as a major trend – indeed, its potential is set to outstrip that of virtual reality (VR). But a technical challenge lies ahead.

According to a new whitepaper from Adlens, a provider of adaptive focus lens technologies, alongside analyst Greenlight Insights, solving the two key issues plaguing augmented reality could unlock an incremental $10 billion in addressable market value by 2026.

These issues are focal rivalry and...

How virtual reality is being used for workplace training n to create greater empathy

VR worlds are arenas which frequently take you away from the mundane and move into the magical. Yet a key long-term use case for virtual reality could be around the mundane – and sometimes uncomfortable – tasks in the workplace.

Retail giant Walmart has long since been an advocate of VR for training its staff. The company utilises Oculus to give employees direction on various scenarios. “We can create scenarios that may never happen – like severe weather...

ABI Research finds increasing competition in AR and VR n fuelled by new verticals and collaboration

A new report from analyst firm ABI Research has suggested that more than 80 new companies have joined the augmented (AR) and virtual reality (VR) spaces – all looking at new services and verticals as key to an immersive future in which they want a part.

The trends surrounding enterprise digitisation are continuing to push the market forward owing to the increasing collaborative efforts by AR/VR companies with hardware and software providers that are helping these developers...