AR and VR headsets to see short-term Covid-19 decline – but IDC notes positive long-term outlook

IDC has forecast a decrease in augmented (AR) and virtual reality (VR) device shipments in the first half of 2020 due to supply chain disruptions caused by the recent Covid-19 outbreak – but says the long-term landscape is strong.

According to IDC, a decline of 10.5% is expected on a year-over-year basis in the first quarter, followed by a 24.1% decrease in the second quarter. However, a bounce back is expected in the second half of 2020, considering gradual production increase...

AR market value to exceed $100bn by 2024 n through emerging interaction methods for smart glasses

The value of the augmented reality (AR) market is set to break $100 billion by 2024, according to ABI Research, as emerging interaction methods for AR smart glasses maximise and optimise user experience.

The analyst firm’s latest report, ‘User Interface and User Experience in AR Technology’, states that more intuitive and user-friendly interaction would enhance UX and drive growth of the AR smart glasses market in the coming years.

Eleftheria Kouri,...

Survey: VR headset sales on Steam sees biggest ever jump in January

According to the January 2020 data released from Valve’s Steam Survey, VR headset growth on Steam has taken its largest leap yet, with 1.31% of the population having headsets that were connected to their computers.

With a year-over-year increase of 43%, this beats out the earlier record that was set in January 2019 when monthly-connected headsets jumped to reach 0.91% for the very first time. As per the estimations made by the researchers, the number of monthly-connected...

Oxford VR secures $12.5 million investment to help VR for mental health mission

UK-based Oxford VR has announced $12.5 million (£9.63m) in a series A funding round led by Optum Ventures and supported by Luminous Ventures. Existing investors which include Oxford Sciences Innovation, Oxford University Innovation and GT Healthcare Capital Partners also participated in this investment round.

According to Oxford VR, the funding will help the firm to boost US expansion of its evidence-based and scalable automated VR therapy solutions for behavioural health...

UCI School of Medicine studying psychological effects of AR medical simulation training

The UCI School of Medicine has collaborated with Chenega Healthcare Services and MedCognition to examine the psychological effects of AR medical simulation training.

The study, titled, Assessment of the Psychological and Physiological Effects of Augmented Reality, has been provided with a $1.2 million fund by the Medical Technology Enterprise Consortium.

The two-year study, which began in December, focuses on whether pre-existing psychological traits or past stress...

New research finds ways to reduce physical risk while using VR

A study conducted by Oregon State University has tried to assess some common movements in virtual reality (VR) that may contribute to muscle strain and discomfort.

The aim of the study was to make sure that users who are not just into gaming, but also into education and industrial training, are safe.

Participants wore an Oculus Rift headset and were tasked with pointing to specific dots around a circle, or colouring in a particular area with their finger. The tests were...

How BP is using mixed reality n and HoloLens in particular n for its upstream operations

If you think of the oil and gas industry, then BP, as one of the seven ‘supermajors’, will feature prominently in many people’s thoughts. The company has many emerging technology initiatives in place, from artificial intelligence to blockchain, yet mixed reality – the co-existence of physical and digital worlds, utilising virtual (VR) and augmented reality (AR) – is among its most interesting.

For oil and gas companies – in such a particularly...

Virtual and augmented reality market volatile but promising, warns CCS Insight

The market for extended reality products, comprising VR and AR devices, will see a growth of 21% in 2019 to just over 10 million devices, according to the latest forecast from analyst CCS Insight.

Sony has been already on track to record a solid 2019, and Facebook too has started gaining meaningful revenue from its Oculus devices, the company argued in what it descried as a ‘volatile but promising’ market.

CCS Insight also noted that the variety of VR devices is...

Global spending on AR and VR forecast to hit $18.8 billion in 2020, says IDC

According to IDC's latest Worldwide Augmented and Virtual Reality Spending Guide, global spending on augmented reality and virtual reality is forecasted to reach $18.8 billion (£14.5 bn) in 2020.

This figure is an increase of 78.5%, compared to the £8.12bn which IDC expects to be spent in 2019.

The report also shows that global spending on AR/VR products and services will continue this strong growth throughout the 2019-2023 forecast period. The spending will...

Consumer mixed reality app installations to reach 10 billion by 2024, says Juniper Research

A recent study from Juniper Research has revealed that the number of consumer mixed reality app installs will reach 10 billion by 2024, increasing from the current three billion. Mixed reality overlays interactive digital images and videos on the real world via a smartphone, tablet or smart glasses.

The research, titled 'Consumer Mixed Reality: Emerging Opportunities, Vendor Strategies & Market Forecasts 2019-2024', identified, social media and games as the key app...