How this agency is enhancing audience experience through VR

How this agency is enhancing audience experience through VR
A creative Producer with an excellent understanding of client needs, Laura works across multiple projects. She previously worked for Ministry of Sound as PR & events assistant, building her organisational skills in a fast-paced environment. At Studio Output Laura is responsible for the day-to-day running of key accounts including Sony Music, Sony Entertainment Network and the BBC. This involves managing the workflow of her design team and liaising with clients and suppliers to ensure work is delivered on time and on budget. She understands client needs and translates that into internal briefs and the presentation of creative work


Here at Output Group, our Oculus Rift headsets have barely cooled from our Brancott Estate ‘Virtual Vines’ activation at Camp Bestival, and we’re straight in to our next VR experience with Havana Club rum.

Casa Havana is a pop-up experiential space that transports guests to an authentic Cuban paladar, capturing the essence of this unique and fascinating country.

Taking over a whole Soho townhouse, the Cuban-inspired drinks, food, music, theatre and set design plunge visitors into a local man’s story, enhanced by the tastes and smells of Havana. 


Allowing guests to fully immerse in the brand’s heritage builds a deeper connection, showing the provenance and history behind Havana Club’s production and values.

The VR journey accompanies authentic Cuban cuisine, street art designed by local artists and traditional music, providing a focus to a broader experience.

Transporting to another time or place

There’s something exciting about breathing new life into historic artefacts, otherwise confined to dusty display cabinets. VR can do that, so the culture and heritage space is one we’re watching with interest.

The British Museum did exactly this last year, creating a an experience that allowed visitors to explore a traditional Anglo Saxon roundhouse and interact with VR versions of objects they could then see in real life in the museum. 

The exciting thing about projects like this (and artists like Björk) is they’re prepared to take risks. It’ll be interesting to see what people make of it

In a similar vein, David Attenborough’s Great Barrier Reef experience is currently running at the Natural History museum. Visitors can explore the corals and wildlife, while Sir David’s voiceover guides them through this beautiful and endangered landscape.

In this instance, VR immerses guests in a world they would never otherwise see, educating the audience about the challenges it faces, and hopefully inspiring young minds to make a difference themselves.

Bringing your audience closer 

We're also going to the Southbank Centre in September for the Philharmonia Orchestra’s ‘Digital Takeover’. The Universe of Sound installation will feature a VR experience created by Inition and with this 3D audio experience, viewers will be given bespoke binaural microphones, allowing them to focus in on specific musicians or sections of the orchestra.

They’ll be able to hear layers of sound and sense the details of a classical performance only usually known to the players themselves. 

This style of VR allows members of the public to be transported beyond the front row, creating a personalised performance.

Pushing the boundaries

Music artist Björk has spent over two decades pushing the boundaries of sound, art and technology, and returns to London in September with her immersive virtual reality exhibition, Björk Digital.

Coinciding with a special performance at the Royal Albert Hall, the exhibition runs for almost two months, continuing the artist's fascination with digital art and emerging technologies. 

Just as the Philharmonia experience explores intimacy, this is a fascinating study into how VR and performance can come together to create compelling and unique experiences.

The exciting thing about projects like this (and artists like Björk) is they’re prepared to take risks. It’ll be interesting to see what people make of it.

VR is undoubtedly the buzzword of the moment, with everyone from our favourite brands, bands and even museums experimenting with this exciting new platform.

There will be dozens of experiences that fail to hit the mark, using the technology for the sake of using it.

By enhancing broader experiences, transporting people to another time or place, bringing audiences closer and pushing the boundaries, we’ll see some gems that really move the genre forward, creating real impact that can only be achieved through virtual reality. in hearing industry leaders discuss subjects like this and sharing their use-cases? Attend the co-located IoT Tech Expo, Blockchain Expo, AI & Big Data Expo and Cyber Security & Cloud Expo World Series with upcoming events in Silicon Valley, London and Amsterdam and explore the future of enterprise technology.

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