Augmented reality is ahead of virtual reality in terms of global market growth – and is set to continue all the way to 2020, according to a new report.
Research and Markets published research this week looking into the two markets. It found AR was valued at $2.35bn last year, and estimates it'll reach $117bn by 2022.
In contrast, the VR market's an estimated $1.37bn and may reach £33bn six years. AR's growth rate is set to be higher due to "interest shown by many established players," the report said.
Last week, Microsoft announced it was opening up its Holographic operating system to partners, which it uses for its AR device Hololens.
Head-mounted devices (HMDs) are on the rise, too – and mainly due to the growing gaming and entertainment sectors. Oculus, Samsung and Microsoft are part of the reason for this, due to their affordable and advanced solutions, the report says.
Apart from HMDs, gesture tracking devices, projectors and display walls are other pieces of VR hardware on the rise.
In terms of augmented reality though, HMDs in this area may increase due to the adoption of mobile augmented reality as well as – again – investments by large tech companies.
The profile of primary participants in AR and VR are most commonly tier two type companies in North America (45%), Europe (40%) and APAC (20%).
The major key players offering various products in the augmented reality and virtual reality market include:
- Infinity Augmented Reality
- DAQRI LLC
- Osterhaut Design Group
- Magic Leap
- Meta Company
- Vuzix Corporation
- CyberGlove Systems
- Eon Reality
A copy of the full report – which includes market stats around tech, device type, geography and major drivers, restraints and opportunties for VR and AR – is available online.
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