VR First is a global initiative that aims to enable global innovation in VR/AR by providing creators, companies and governments with state-of-the-art facilities.
Now the group, along with a team of industry leaders, have announced the launch of the world’s first VR Academic Purpose bundle. This bundle consists of hardware, services and support from key players in the industry, and is designed specifically for academic research, development and innovation purposes.
The bundle will be made available to academic institutions and science parks that are looking engage with immersive technologies or are looking to grow their VR/AR activities.
The bundle is the result of a partnership that includes some real heavy hitters, such as Intel, HTC Vive, Leap Motion and SpringboardVR. The key idea is to lower the barriers to entry for students, developers, entrepreneurs and researchers and allow them to access technology right on the cutting edge of the field.
The bundle includes a HTC Vive headset, an Intel Core i7 processor, hand tracking hardware from Leap Motion, as well as a lot of other great stuff.
You can get more information here.
The academic VR bundle is available through VR First and its regional growth services programme. Any academic institutions or innovation centre that wants to join the scheme can do so now.
“Starting early 2018, we will add further hardware devices and software solutions to the academic bundle. By that, VR First also expands the addressable market for partners through global academic and developer reach,” said Ferhan Özkan, CEO of VR First.
“Education and academia are pushing the forefront of what’s possible in VR today,” said Daniel O’Brien, GM US, Vive.
“VR First has created a bundle of hardware and software that serves academic needs, educational requirements and increases the accessibility HTC Vive globally. We’re happy to support their efforts to bring VR to more educational institutions.”
Frank Soqui, General Manager for VR at Intel, said:
“As the core innovators of technology, Intel is constantly working on new ways to incentivize VR/AR development on a global scale. It is only right that we cooperate with VR First, IEEE and other industry and network partners to strengthen early adoption and reiterate our shared commitment to the democratization of VR/AR innovation.”
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