Jaunt launches VR distribution solution

Jaunt launches VR distribution solution
Colm is the editor of VR 360, with a mission to bring the most important developments in technology to both businesses and consumers.

Jaunt Inc has launched a white label distribution solution that allows media companies, brands, content aggregators and businesses through a range of VR, AR and mixed reality channels.

The Jaunt XR Platform is designed to provide a scalable way for organisations to distribute their immersive content to the widest possible audience as quickly as possible. Users will be able to publish their VR. AR or mixed reality content simultaneously across all 360 social platforms such as Facebook, YouTube, Twitter, native iOS and Android apps, as well as all VR platforms and headsets.

The company also announced two key early adopters of the platform. Medical Realities, the company that facilitated the world’s first live 360 operation on a cancer patient at the Royal London Hospital this year will be using the platform for its next set of releases. Social VR network vTime is also using the platform to launch co-watching experiences with immersive video.

“The evolution of the Medical Realities app has been an important part of the overall expansion of our brand,” said Steve Dann Medical Realities CEO. “Working with Jaunt has allowed us to enhance our customer experience and expand our distribution across platforms. We are very excited about the opportunities before us.”


The Jaunt XR Platform also has an end-to-end Media Manager feature, designed to for the building and distribution of immersive content, as well as an intelligence suite that provides data and analytics.

 “The next generation of digital media is immersive and media companies and brands are embracing this evolution. The challenge for these companies to meet the demand of the market has been in the ability to distribute in their own channels,” said Jaunt CEO George Kliavkoff.

“Jaunt has deep experience with immersive media and we are unique in being a cross-platform provider that has perfected the creation and distribution of immersive content. Now we’ve decided to bring these tools to market to help our partners with scalable immersive solutions.”

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