Intel cancels its smartglasses

Numerous reports have emerged that Intel is to shut down its New Devices Group, effectively bringing its costly foray into the wearables market to a close for now. The company has made several attempts, and spent several hundred million dollars, trying to break into the wearables market.

All current employees will be relocated to other divisions within the company or laid off, according to the reports.

The New Devices Group’s last major project was the Vaunt smartglasses,...

Google Chrome browser gets Oculus support

Google has extended the VR support of its Chrome browser to include Oculus hardware. The Windows version (66.03.3359.117) of Chrome will now work natively with both Oculus Rift headsets and Touch controllers.

The news was not publicly announced by either company and was discovered by a Reddit user on the Oculus subreddit. The discovery of the browser flag was later confirmed by a second user who wrote:

“Just tried it and yep, it works (had a quick look at the Google Mars...

Google to use VR to help preserve endangered historical sites

Although they can often appear monolithic and unchanging, many of the world’s priceless historical sites are at risk of irreversible damage. Whether it is the Taj Mahal may be limiting the number of tourists allowed onto the site, or ISIS destroying world heritage sites in Syria, some of our most precious wonders are not as permanent as they may seem.

A partnership between Google’s non-profit Arts and Culture arm and Oakland-based non-profit CyArk is looking to use VR...

AR/VR consumer content and apps market hit $3.2 billion in 2017

The AR and VR consumer market swelled by an impressive 72% in 2017 to reach a value of $3.2 billion, according to analysis from IHS Markit.

Key factors in this growth are a steadily increasing user base that is proving happy to put more of their money into the ballooning number of content, apps and location-based VR entertainment. While VR is likely to remain a fairly niche market for the next few years, IHS Markit still sees it hitting 75.7 million users by 2021.

In terms of...

AR can help Parkinson’s sufferers through ‘freezing’

People who suffer from Parkinson’s disease can feel a lot of social fear or shame with regards to their symptoms. A recent study by Parkinson’s UK found that 40% of sufferers feel the need to try and hid their symptoms in public.

The reasons behind this are not wanting to be embarrass others (63%), the fear of being judged (34%) or thinking that their symptoms are not socially acceptable (32%). The charity estimates that, with 127,000 people being affected by the disease...

Leap Motion unveils $100 AR headset prototype

Leap Motion has jumped into the AR pool with the announcement of a platform and headset called Project North Star. The gesture interface company claims that the device would cost less than $100 if it hit large-scale production.

If this is true, the project would cost signifcnatly less than the HoloLens, currently costing $3,000. The company has so far ruled it out of any serious competition with its larger rivals, however, emphasising that it is not a headset...

As VR/AR market grows, legal issues and investment are top startup concerns

New research from CCS Insight estimates that the global market for VR and AR headsets will hit $1.8 billion in 2018. The company is predicting that a massive 50% growth in the device market over the next four years until it hits $9.9 billion in 2022.

At this stage, a total of 121 million units will have been sold. This growth has been mostly driven by VR headsets and a new crop of standalone devices like the Occulus Go and HTC Vive Focus are likely to continue this trend. The coming...

Majority of parents concerned about VR’s potential negative effects on children

60% of parents that took part in a recent survey by Common Sense reported being concerned about the potential negative effects that VR could have on their children. These concerns are, however, accompanied by a belief that VR will provide children with highly informative and beneficial educational experiences.

62% of surveyed parents think that VR will be educationally beneficial, rising to 84% for those whose children already use the technology.  

According to the study,...

US Army reportedly set to test AR system in 2019

The US Army is set to begin testing an AR system called HUD 3.0 sometime in 2019, according to a report in Breaking Defense.

The HUD 3.0 system reportedly consists of a helmet-mounted system that projects a range of different information onto a soldier’s field of view. The concept is based on the heads-up display currently utilised on fighter planes, which was introduced in the late 1970s.

The kind of information that would be shown to soldiers using the system would be...

54% of VR headset owners block ads

The potential of VR for marketing has sparked a race among companies to find the best way to present users with branded content while they are immersed.

But new data from Global Web Index, who surveyed thousands of headset owning consumers, shows that a significant portion of users are not currently receptive to ads. The min use case for VR marketing would be in putting branded content in front of consumers.

Branded content is an increasing instrumental part of the...