As Varjo and MeetinVR team up, can VR provide the human touch videoconferencing lacks?

Virtual and extended reality headset manufacturer Varjo has announced a partnership with MeetinVR, providers of virtual enterprise collaboration software, to help deliver more realistic experiences.

MeetinVR will release a dedicated version of their application which supports all Varjo's headsets, from the VR-2, to VR-2 Pro and the XR-1 Developer Edition, as part of the partnership. New buyers of any Varjo headset will receive MeetinVR free for six months for up to five...

Carnegie Mellon research aims to combine touch with useability in VR: A winning approach?

Virtual reality (VR) is able to create stunning immersive visual experiences - yet they remain an alternative dimension, with the user experience somewhat obtrusive. Research into haptics - the area of interaction between virtual and physical forms - is ongoing. Yet new research from Carnegie Mellon University (CMU) has aimed to unlock the challenge of simulating touch in VR.

The device uses multiple strings attached to the hand and fingers to simulate the feel of obstacles and...

Magic Leap announces layoffs as company realigns focus on enterprise and hardware

Virtual and augmented reality (AR) may well signal the future of online collaboration with the 'new normal' promised by the Covid-19 pandemic - but it may have come a little too late for Magic Leap.

The AR hardware firm has announced major layoffs and a move towards the enterprise ahd hardware markets, with some reports suggesting that up to half of the company's workforce is to go.

In a blog post, Magic Leap CEO Rony Abovitz outlined the 'painful process' of...

Threekit unveils configurable AR for retail with ‘millions’ of customisations promised

As many consumers cannot get to physical stores right now amid the coronavirus pandemic, the time to explore augmented reality (AR) initiatives for retail may be nigh.

Threekit, a product visualisation software provider based in Chicago, certainly believes so. The company has announced the launch of a configurable AR feature, which allows shoppers to see and customise 'millions' of product variations in augmented reality.

This is by no means the only offering which...

Survey: More than half of manufacturers plan to adopt real-time 3D technologies within two years

According to a new survey by Unity Technologies, 55% of manufacturing and AEC (architecture, engineering, construction) companies plan to adopt real-time 3D technologies (RT3D) in the next two years.

The report, which was put together by Forrester and explored digital experiences in the physical world, explored adoption trends when put alongside Unity's own RT3D offering.

Unity’s RT3D technology is used by more than half of the top fifty AEC companies and top ten...

Tribeca Film Festival to stage immersive set after earlier postponement

The Tribeca Film Festival in Manhattan is no longer fully postponing its event - at least virtually, anyway.

The festival is reviving part of its virtual reality (VR)-focused Immersive programme after it was initially postponed due to the coronavirus pandemic by releasing fifteen of the VR short films it had chosen as a part of this year’s festival as free downloads on Facebook's Oculus Quest and Oculus Go headsets.

A statement from the festival read: "While New York...

ASICS goes to VR for latest product launch

ASICS has launched three new innovative sports shoes: METARACER, METARISE, and METASPRINT, all launched in Sunrise Red colour scheme. The shoes, which were originally planned to reveal at ASICS Innovation Summit in Tokyo, have been previewed in VR, so that the media, athletes and shoppers can experience the range up close and personal – in the virtual innovation lab of the ASICS Institute of Sport Science.

The Kobe ASICS Institute of Sport Science comprises of scientists,...

HTC holds Virtual VIVE Ecosystem Conference in full VR

HTC recently held its fifth annual XR industry conference in virtual reality (VR), with the company noting it could pave the way to ‘breaking through physical limitations.’

The conference, which is now renamed as the Virtual VIVE Ecosystem Conference (V²EC), is said to be the first major physical industry event that has been replaced completely by an interactive VR digital medium, which was attended by nearly 2000 registered participants from more than 55...

AR and VR headsets to see short-term Covid-19 decline – but IDC notes positive long-term outlook

IDC has forecast a decrease in augmented (AR) and virtual reality (VR) device shipments in the first half of 2020 due to supply chain disruptions caused by the recent Covid-19 outbreak – but says the long-term landscape is strong.

According to IDC, a decline of 10.5% is expected on a year-over-year basis in the first quarter, followed by a 24.1% decrease in the second quarter. However, a bounce back is expected in the second half of 2020, considering gradual production increase...

VR assists doctors to detect balance issues in multiple sclerosis patients

A team of researchers have established a test using virtual reality (VR) to detect the risk of falling in patients with multiple sclerosis, despite them not knowing about any walking deficiencies in themselves.

The idea behind the use of VR, from the University of North Carolina at Chapel Hill and North Carolina State University, is that patients with multiple sclerosis (MS) may be compensating for walking deficiencies by depending on their visual abilities. Such patients may...